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| Propelling
Underwater Vehicles Using Vortex Ring Generation
Ann Marie Polsenberg, Joel Burdick
Abstract.
As
robots designed to operate underwater become more common, it is useful
to look at ways to make them more efficient. Autonomous Underwater Vehicles
(AUVs) carry their power source with them, so improving the efficiency
of the vehicle will also increase the maximum duration time for missions
that the vehicle can perform. One area in which efficiency is very important
is the propulsion system. We propose that vortex ring generators may
be a viable way to propel these vehicles. This idea stems from looking
at aquatic animals, such as squid, which use this mechanism. Our work
involves the modeling, design, construction and analysis of synthetic
jets. The next step will be to design a small vehicle that uses these
thrusters and to begin an investigation into the control of such a vehicle.
(full report)
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| Averaging
Methods for Control of Biomimetic Locomotion
Patricio Vela, Joel Burdick
Abstract.
Biomimetic
control systems are inherently difficult to control because they typically
fall within the class of nonlinear control systems known as underactuated
systems with drift (a few models do exist without drift). The nature
of underactuated systems is such that smooth exponentially stabilizing
feedback laws do not exist, and therefore require time-varying or non-smooth
(either continuous or discontinuous) feedback strategies. Since many
biomimetic systems exhibit time-periodic behavior, it is advantageous
to examine the role of time-periodic forcing elements on the underlying
equations of motion.
Current work focuses on developing a general averaging theory that works
to arbitrary orders of approximation so as to better understand the
nonlinear response of dynamical systems. From this, it should be possible
to develop feedback control laws that are exponentially stabilizing.
Recent work has developed the averaging methods and applied them to
various biomimetic systems, such as a carangiform fish, a snakeboard,
and a kinematic biped. The nature of the averaging results and subsequent
control laws demonstrate that the approach may hold generally, irrespective
of the locomotive strategy, i.e., discontinuous legged locomotion, land
locomotion, or hydrodynamic locomotion. (full
report)
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| Modeling
Swarm-Based, Distributed Robotic Manipulation
William Agassounon, Kjerstin Easton, and Alcherio Martinoli
Collaborators: Joel Burdick, Kristina Lerman, Wulfram Gerstner
Abstract.
We developed a macroscopic modeling methodology for swarm-based, distributed
robotic manipulation. The methodology is well-suited for nonspatial
metrics as it does not take into account robots’ trajectories
or the spatial distribution of objects in the environment. The strength
of the proposed models is that they have been built up incrementally,
with matching between models and embodied simulations (and sometimes,
real robot experiments) verified at each step as new complexity was
added. Precise heuristic criteria based on geometrical considerations
and systematic tests with one or two embodied agents prevent the introduction
of free parameters into the model. Two concrete case-studies were considered.
The first case-study, referred to as the aggregation experiment, is
a non-collaborative manipulation concerned with gathering and clustering
small objects initially scattered in an enclosed arena. The other case-study
is involves strictly collaborative manipulation and is referred to as
the stick-pulling experiment, as the robots’ task is to collaborate
to pull sticks out of holes in the arena floor. Results show that the
proposed approach delivers quantitatively accurate predictions, in particular
for nonspatial metrics related to both the aggregation and stick-pulling
processes, and constitutes a computationally efficient tool. The simplicity
of the modeling methodology suggests that it is easily applicable to
other experiments characterized by different agent capabilities and
individual control algorithms. (full
report)
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| Distributed
Exploration and Coverage
Nikolaus Correll, Kjerstin Easton, Alcherio Martinoli, and Joel Burdick
Collaborators: Jonathan Witt, Edmond Wong (NASA Glenn Center)
Abstract.
The aim of this project is to formulate an efficient exploration and
coverage algorithm for a swarm of mobile agents. We present a completely
distributed algorithm relying on agents endowed with identical controllers.
The controller for the individual agent is realized through a hybrid
approach using deliberative planning together with reactive behavior
for collision avoidance. To exchange information about task progress
the agents exploit a cellular decomposition of the environment. Coverage
is performed using a grid-based algorithm (the Spanning Tree Coverage
algorithm). Interaction between the agents is constrained to decentralized
line-of-sight communication with limited range. The algorithm has been
proved regarding completeness and its performance has been systematically
investigated using an embodied simulator. (full
report)
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